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Bradley’s Slane College of Communications and Fine Arts offers an undergraduate curriculum leading to a Bachelor of Arts or Bachelor of Science in Game Design. The Interactive Media program maintains a strong focus on creative and conceptual problem-solving in the authoring of material for aspiring new-media professionals and a sound theoretical framework. Interactive Media is text, audio, video, illustration, photography and animation assembled in a non-linear, interactive format for delivery on the Internet, on digital media, or within informational kiosks and other presentation formats.
The Interactive Media Program works closely with the Departments of Art, Computer Science, and Theatre Arts to provide our students a well-rounded curriculum through interdisciplinary majors, minors, and coursework. Past cross-campus, student-faculty research projects have generated internationally recognized performances, exhibits, and interactive applications.
Interactive Media majors must complete all core coursework, additional required courses, and one area of concentration. Students select a concentration in one of the following areas; Animation and Visual Effects, Game Design, and Web and Application Design.
Game Design Concentration
The Game Design concentration focuses on the development of games, including gameplay, storytelling and conception, visual and audio media, and team work among artists, programmers, and storytellers.
With the explosion of growth in the game industry, this concentration will allow students to develop skills in the growing field of both traditional games and non-traditional interactive design. Additionally, the concentration provides the opportunities for students to take game programming courses to satisfy concentration requirements. The flexibility in this concentration provides a flexible model that is one of the first of its kind in the country.
Recent game development work includes:
Infectious Development with Unity
Where do Game Design Majors work?
Graduates from the Game Design Program find success after graduation due to their technical competencies and student-faculty project experience. Alums work for interactive agencies, internal web communications departments, animation studios, motion graphics and design firms across the country as:
- 3D Animators for Game Design
- Level Designers
- Sound Designer
- 3D Animators
Karisima Williams ‘04
- Team member, Microsoft gaming platform Natal
Diana Hughes ‘06
- Indiecade presenter
- Creator of Pluff