Interactive Media Projects on Display at Museum

April 21, 2014

Peoria Riverfront Museum announces a special one-day-only exhibition of “Routing: An Interactive Media Experience,” presented by the faculty and students of Bradley University, Slane College of Communications and Fine Arts, Department of Interactive Media.

The Routing exhibit, which takes place Sat. May 3, 10 a.m. to 4 p.m. at the Museum, is an immersive experience of sights, sound design, 3-D animation, and game design for all ages. The centerpiece is a giant interactive Wave Wall which takes on the hues of passersby and invites them to interact by using iPads.

The show will also feature children’s interactive playworks that include green screening and game design, as well as interactive elements for all ages.

Routing is intended to be a digital exposé by Bradley Interactive Media students, and showcases a culmination of work by graduating seniors. Bradley faculty will also be holding a seminar on interactive art and media to which the general public and students interested in interactive media are invited.

“Routing brings the best of Bradley’s Interactive Media Department to life in a show designed to allow the public to engage with artists and developers of technology. It’s a representation of each student’s creative development journey: how they got there, where they are going, and the connections made along the way,” says Routing organizer James Ferolo, associate professor and chair of the department.

Show highlights

Wave Wall is an interactive light installation in the Museum lobby that employs Live Color Capture – a camera system – that reflects the clothing color of viewers. It utilizes computer vision software and iPads, allowing viewers create a large-scale game experience that builds on the sculptural nature of the work.

Interactive Media Colloquium explores the trends and research of digital media. It will be presented in the Museum’s Giant Screen Theater by department faculty, from 11 a.m. to 12 p.m. and 3 p.m. to 4 p.m. 

Faculty discussions include talks on developing Dapper, a game that helps diabetes patients manage their health (Dr. Monica McGill); mobile learning (Ferolo); advances in 4K and higher resolution imagery (Scott Cavanah); user experience and its relationship to data visualization (Matt Nelson); and privacy and intellectual property issues related to interactive media (Dr. Ed Lamoureux).

Kids’ Exploration & Playworks, Museum lobby, encourages children to create their own visual effects, games, and interactive art.

Kids can learn how green screen compositing is done by acting out their own scenes and watching as students edit their footage. They can create and publish their own game using the simple drag-and-drop coding program called Scratch. Kids are also invited to program their own user interfaces for remote control (RC) vehicles that navigate obstacle courses.

Activities are designed for children 10 and up; younger children may participate with adult supervision.

Student Portfolio Show, Lakeview Auditorium, highlights student work using 120 Apple Macintosh computers. Each student will have a space in the room to present their own portfolio. Viewers are invited to explore the original works and meet with the creators.

IM Department Year in Review: An Original 4K Production, Giant Screen Theater, will feature a short narrative, senior interviews, student work, and alumni professional work.